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Pokedex page by dabridge Pokedex page by dabridge
This is me getting off my ass and doing something
well, actually, not really. believe it or not I've been working bit by bit every day. It's just hard to see the progress when it's like, one line I add everyday. Today I had time to add several.

Ghost will not have a Pokedex page, or probably won't.

almost there to a beta, whoo! too bad I'm still starved in time, or else this would be ready in a few days
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:iconhumansmoke12:
HumanSmoke12 Featured By Owner Jul 2, 2014
Ghost's should say "Hey REIDD! Im getting lonely! can i please kill ya now?"
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:iconshadowneros:
shadowneros Featured By Owner Jan 25, 2013
SO. MUCH.
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:iconsonicthehedgehog345:
sonicthehedgehog345 Featured By Owner Jul 1, 2012
hey, dabridge! i need your help with something!

have you ever heard of megaman? well, i want to create a game called "Megaman meets the Dog Star Patrol."
it's basically going to be a crossover between Megaman and Krypto The Superdog... and Mario and Sonic and The Legend Of zelda and Ghosts & Goblins, and so many more... CONTACT ME AS SOON AS POSSIBLE!
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:iconcake-008:
Cake-008 Featured By Owner Jun 11, 2012  Hobbyist Digital Artist
He should but it should be like Mission no. where all the info is ????
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:iconguardianillusion:
GuardianIllusion Featured By Owner Jan 14, 2012  Hobbyist Digital Artist
Just found out that you're actually trying to make this game. Add me to the list of patient watchers! :D I wanna play this!
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:iconcaycory:
CayCory Featured By Owner Dec 7, 2011
Can you please make this game available for Mac OS X?
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:icondabridge:
dabridge Featured By Owner Dec 7, 2011
no can do buddy, it's not up to me sorry
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:iconmaster260:
MASTER260 Featured By Owner Dec 15, 2011
Not up to you? Who else can it be up to? (Not that you should, OSX sucks.)
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:icondabridge:
dabridge Featured By Owner Dec 15, 2011
look at the screenshot, I'm using a program to make this game
the program is only compatible with windows
what the program is compatible with is not up to me
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:iconcaycory:
CayCory Featured By Owner Dec 8, 2011
OK. Oh, and Curse does not work on ghost types right?
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:iconbitybaby45:
bitybaby45 Featured By Owner Nov 25, 2011  Hobbyist Writer
wooooooow! :P
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:icontenicity:
Tenicity Featured By Owner Nov 22, 2011
Can't wait to play. :D
It's like an actual published Pokémon game. Good job on it! (and being very patient! d:)
That looks like seriously hard work, if it were me I'd give up after a day. xD
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:icondabridge:
dabridge Featured By Owner Nov 22, 2011
there's no way i"m giving up, seeing how many awesome fans this game has :) thanks!
Reply
:iconoutsidefate:
OutsideFate Featured By Owner Nov 22, 2011  Student Digital Artist
I can't wait to play the beta! You did a really great job on Lost Silver so I would ABSOLUTELY ADORE a second creepypasta-game from you :3
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:iconlildragonbabe:
lildragonbabe Featured By Owner Nov 21, 2011  Hobbyist Digital Artist
I can't wait for the beta! I really enjoyed Lost Silver, so I know that whatever you do with this game will be even more spectacular!
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:iconalonguy:
Alonguy Featured By Owner Nov 21, 2011  Hobbyist Digital Artist
LOL you even replicated the lag on the Gameboy? No wonder Lost Silver feels like a ROM hack.. you pay close attention to little details! Maybe that's why I can never replicate game engines successfully. DX
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:icondabridge:
dabridge Featured By Owner Nov 21, 2011
yeah it's a lot of work, but from the looks of it it's worth it. people think it's a ROM hack xD details can make or break a game, it's something I've noticed in game development these 6 years I've been at it, so I'm not going to let something so simple break mine :P you're a game developer?
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:iconalonguy:
Alonguy Featured By Owner Nov 21, 2011  Hobbyist Digital Artist
Yeah. Been working on it since I was 11. Now I'm 18. I started out as a ROM hacker, then moved on to Game Maker, thought it was too difficult for a n00b like I was, so I moved on to RPG Maker 2003. And I started using Multimedia Fusion 2 when I was 13, moving up to using the Torque Game Engine when I was about 15. (Stepped up from 2D to 3D). I worked with that, and started learning C++ in 2009. I started with Wii Homebrew apps, and moved on to use the Irrlicht Graphic Library to code my own game engines. My first Irrlicht game -
[link]
Made it like, a week after I started playing with Irrlicht and REAL C++ programming. (Well, Wii dev IS real.. but it's hard. XD)
My most recently recorded game engine, however, is Alonguy Engine 6. (Even though recently I restarted the whole thing and changed the name to "AlonEngine".)
[link]
(Sorry if I'm horribly redundant in my explanation. I didn't prepare any lines, and I was happy with how well the level imports were working.)

For a while, I stopped coding and started focusing on 3D art and animation, and writing my game's story.(and got me a few watchers on dA), but now I'm back.

I love your work. Seriously, I never imagined ANY Pokemon CreepyPasta being made real, but you did it. And I love Lost Silver. Actually, I remade the hallway from the first part in 3D. If you'd like to see it, I can post a few pictures...
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